Temask atlas

Construction

Canon

Mechanics are outlined at sutekh.org.au/lamplitandlost

  1. v1.1
  2. v1.2
  3. v1.3
  4. v1.4

Worked example: creating a map

This is a contrived example to demonstrate the process of constructing a map from an expedition. It is not representative of an actual play session. It is for illustrative purposes only.

The party begins in the Town (south west) and decide to hire a rowboat to explore the lake to investigate reports of patches of churning water. The adventurers could begin their expedition from any Outpost such as a camp. However, the Town hires out rowboats, so they choose to begin there.
Half-way between two Landmarks (the island to the west and the headland to the east) they encounter their mission objective Location. The party has not been to the island, nor to the headland. Therefore, these two Locations only qualify as being Landmarks because the party hasn't actually been there.
In contrast, the party has been to the pool of churning waters, however because it is not visually distinctive at range, it cannot be a Landmark, and that prevents it qualifying for being added to a map unless you make the map right there which takes an hour to do.
A tree-trunk falls from the sky and sinks the boat. The party swim to shore. Since they have found what they were looking for, they take a brief break and during it, they make a map to assist locating the water patch again in the future. Even though the pool in the lake is your Final Location, you cannot create a map while swimming so you can only create the map once you reach the shore. Having reached the shore, you must create the map to where you are which likely isn't a spot you actually care about getting to in the future.
At this point, you can optionally include any number of Landmarks (such as "the island" and "the headland") and they automatically become Final Locations. However, they are also likely to be spots you don't actually care about getting to in the future.
The only place you want to return to in the future is the pool of churning water, but you cannot include it in your map unless that is where you are at the instant you make your map.
Since they no longer have a boat, they must now walk back towards civilisation. The closest Outpost is a Camp (south east). While travelling from the Location to the Town, the party may encounter (for example) a shrine or some ruins on the path taken for the return journey. Each such encounter counts as an Extra Location. The map already created has capacity to accept a small number of retrofitted Extra Locations.
From there, they may optionally travel by road back to the Town (since that is where write-ups are submitted). If you have a Map Bonus providing you with a capacity of Extra Locations, they must be on the route to Town, not any other Outpost.
By default, expeditions terminate at the Town (although any Outpost is otherwise permissible, such as a camp or a ship).
The party can now submit to Omet a map which details how to get from the Final Location to a shrine and some ruins on the way back to Town, but crucially this map does not tell anyone how to find the pool of churning waters which was the entire point in the first place. Pay 10 gold pieces to Omet, and they will take your Map from you. Each Map is a mixture of both Locations (since Landmarks count as Final Locations) and Destinations.
Subsequent adventurers can revisit a Location or Destination which previous adventurers have catalogued.
Omet will also take Directions from you at a cost (to you) proportional to how many Destinations your Directions list. Typically, you will list several Landmarks (to aid orientation); a Final Location (where you crafted the map — ideally your objective); and a number of Extra Locations (on your way back from the Location to the Town). But the number of Destinations is always going to be one: the Outpost you finish at.

Using a map

Definitions: Firstly to clarify location, destination and landmark, they are as they imply, a location is any place, a destination is a location you wish to travel to, and a landmark is a location that is unique enough to know where you are. (Nahtan)

A followup party obtains the map from Omet Collection. The map includes:
  • Final Location
  • Landmark
  • Extra Location
  • Destination
The party gain the Map Bonus when making a Wilderness Navigation check to reach either:
  • the map's explicit Destination or
  • any sort-of arbitrary Destination you spontaneously make up as being "a Location you wish to travel to".

Making the check

The algorithm proceeds like this:

    In all cases:
  1. roll a d20
  2. add Int or Wis modifier
  3. if you have Cartography Tools Proficiency, add Proficiency Bonus
  4. if you have Keen Mind Feat, add +1
  5. calculate the check:
    1. no map is made if < 15
    2. map bonus if 15 - 19 (Directional)
    3. map bonus if 20 - 24 (Landmark)
    4. map bonus if ≥ 25 (Landmark)

Since hitting a DC of 25 on a Tool Proficiency requires more than one of:

, it is not really viable to create +3 maps.

Since there are only three Lookouts and none of them can see each other it is not yet possible to create +4 maps:

  1. the Blue Pride crows' nest in the lakeside marsh noreast of Arkett
  2. the Crags, west of lake Akeula
  3. the Stone Tower at the coast east of Arkett

Feedback

My recommendation has been to:

  1. incorporate a Watchtower into every Outpost built, which counts as a Lookout. This would make building a Camp beneficial, whereas it currently is of dubious value.
  2. set the map bonus of a map equal to the Proficiency Bonus of its cartographer at the time of its creation
  3. change the bonuses applicable to the Map Creation check and Wilderness Navigation check to:
Cartography Proficiency Survival Proficiency neither
creating maps: Proficiency Bonus and Ability Modifier Proficiency Bonus or Ability Modifier impossible
following maps: Proficiency Bonus or Ability Modifier Proficiency Bonus and Ability Modifier Ability Modifier

This would be simple, it would scale with character level, and it would obviate the arms-race.